Since the beginning of my journey as a programmer 10 years ago, I've worked from low-level graphics to generalist solo dev, from indie to AAA mobile, PC and console games. What I love most is inspire other devs and artists to discover, learn and love graphics technology!
Shaders
Graphics programming
Performance profiling
Rendering pipeline
Performance analysis
Artist workflow optimization
Visual effects how-to
Graphic effects
Performance improvements
Tools
Prototypes
Demo
Full experiences